
In glorious Nippon, an early 80's gamer would have to pick between the Famicom (aka NES) or three mythical 8-bit machines we only hear whispers about: the PC-8801, the Sharp X1 and the FM-7:

There are dusty old gravestones along untraveled roads which simply read "Bought a Coleco Adam". The Apple II, IBM-compatibles, Spectrum ZX and C64 held entirely different software, graphics, games, resources, prices, friends, romantic opportunities, etc. ATI. Back in the 80's, choosing hardware was serious business.
HARDCORE GAMING 101 DUNGEON KEEPER PS4
Part I - The Glorious Japanese Techįorget PS4 vs. Xbone, or Nvidia vs.


Since I'm currently: a) living in Japan, b) creating a book on CRPG History, and c) unemployed, this seems like a perfect opportunity to tackle the subject with a handy guide to the origins of JRPGs.
HARDCORE GAMING 101 DUNGEON KEEPER ARCHIVE
The stories told rarely goes beyond "Richard Garriott made Akalabeth – and there was much rejoice".Īnd that's with everyone speaking English, developers still being around, many books on the subject, and impressive efforts like emulators, the Internet Archive and Cyber1.įew care about ancient Japanese PC games, emulation is difficult, the language barrier is overwhelming, trusty sources rare and companies have little interest in the crude titles of their youth.Īs such, the origins of JRPGs are told as "Enix made Dragon Quest – and there was much rejoice desu."
